![]() ![]() ![]() Talion becoming one of the Ringwraiths that eventually pursues Frodo Baggins was not a narrative tie-in that Middle-earth: Shadow of War needed to produce in order to craft a coherent conclusion. Instead, if Monolith decided to fully embrace its non-canon approach to Middle-earth, the franchise could be taken in a new direction entirely with a threequel. ![]() Middle-earth: Shadow of War's definitive conclusion could make a third entry with a Ringwraith Talion feel like an expansion, rather than its own title, especially since players had been given a taste of what that experience would be like in Middle-earth: Shadow of War. However, there is a limitation to this narrative arc and could run the risk of feeling shallow as a result. Here, players could lay siege to Middle-earth’s most notable kingdoms, such as Arnor, Gondor, Rohan, and Dale. In a dark take on Middle-earth as a playable Ringwraith, it would be interesting to see players able to corrupt human enemies and pledge allegiance fully to Sauron and Middle-earth’s dark forces. Middle-earth: Shadow of Mordor's Nemesis System creates dynamic relationships between the player and named enemies that appear, such as Captains and Warchiefs. In a follow-up sequel to Middle-earth: Shadow of War, Talion could command the Nazgul of Minas Morgul as players fully excise Orcs, Uruks, Goblins, and other horrific creatures. ![]()
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